martes, 3 de septiembre de 2019

Farmington - Island in the sky

Assets modeled and texturized in Starloop for the game Farmington, from iGotcha Studios.

Google Play - http://bit.ly/2jWTYEm



lunes, 2 de septiembre de 2019

Thor's hammer low poly model

Low poly model (aprox.4.400 tris). Retopology made with 3D Coat, textures with Substance Painter, and render made with Marmoset Toolbag.


jueves, 29 de agosto de 2019

Thor materials test

High poly model made in ZBrush, testing colors and materials.

martes, 27 de agosto de 2019

Thor's hammer

Continuing my personal project of the Marvel's character, this is his hammer in the high poly version, made in ZBrush.

sábado, 17 de agosto de 2019

Thor High Poly model (work in progress)


It's a personal work to practice and learn a bit of ZBrush. I'm making my own version of the character from Marvel Comics. The hammer and some details on the belt are still missing.
When the high poly model is finished, I'll make the low poly model (in 3D Coat) to make the projections, and texturize in Substance Painter. My idea is to do all the work without 3D Studio Max and Photoshop.

martes, 23 de julio de 2019

Chernobyl - Personal project made with Unreal Engine

This is a project I'm developing with Unreal Engine. It's not finished yet, I'm polishing a lot of things, but I think it's possible to show something.


viernes, 12 de abril de 2019

Gryp - Combat racing

Fifteen tires made for the game Gryp: Combat Racing. The work consisted in modeling with 3D Studio Max (with three levels of detail) and texturing with Substance Painter (textures of albedo, normal map, metallic and roughness).
Concept Art made by Laura Díaz Cubas.


jueves, 15 de marzo de 2018

Silver Surfer: The Arrival

Software used: ZBrush, 3D Studio Max, VRay/MentalRay, Photoshop.

jueves, 11 de enero de 2018

Allosaurus hunting expedition

Image composed with 3D Studio Max, ZBrush, VRay and Adobe Photoshop.

viernes, 29 de diciembre de 2017

Allosaurus 2017

Small work to "desoxidize me", modelling a character. Initial modelling with 3D Studio Max, and ZBrush for high-detail modelling and paint the texture.
A big quality jump with the Allosaurus I was made some years ago.