jueves, 15 de marzo de 2018

Silver Surfer: The Arrival

Software used: ZBrush, 3D Studio Max, VRay/MentalRay, Photoshop.

jueves, 11 de enero de 2018

Allosaurus hunting expedition

Image composed with 3D Studio Max, ZBrush, VRay and Adobe Photoshop.

viernes, 29 de diciembre de 2017

Allosaurus 2017

Small work to "desoxidize me", modelling a character. Initial modelling with 3D Studio Max, and ZBrush for high-detail modelling and paint the texture.
A big quality jump with the Allosaurus I was made some years ago.


jueves, 26 de octubre de 2017

Gameloft Madrid - Gods of Rome

Fighting game, my work was to make the backgrounds.  I made de modelling and texturizing of whole scene, illumination set up, make the lightmaps, exportation, implementation on the engine (assign materials, set up shaders), create and place breakable elements, put the effects, and I made the post process.
I also has made the quest maps, working beside the programer in the creation of a map editor, making in 3D all the elements, and creating some maps.

http://www.godsofromegame.com/
















Gameloft Madrid - "Hospital" project (canceled)

Tycoon in isometric my work was to make the backgrounds and rooms that made up the hospital. My workflow was make the concept art, then modelling and texturing it in 3D, rendering and edit that image it with Photoshop, adding shines and effects. I made not only assets or rooms, but also tileable elements from background.











Gameloft Madrid - "Deset island" project (canceled)

On this project I was initially responsible for modelling and texturing animals, objects and the main character. Later, because the concept artists had too much work and we have a bottleneck, I took responsibility to make the concepts of all characters, their modelling, texturing, and also the riggin.








Gameloft Madrid - Football project (canceled)

First project I worked on at Gameloft. Canceled.







domingo, 8 de junio de 2014

New selfportrait, with ink.

martes, 28 de septiembre de 2010

"FIGHT GAME"



Diseños de personajes para un juego de lucha (aprovechando el código del "Typhon Fighters"), finalmente no realizado.

"BLING"





Diseños de personajes para un juego de póker llamado "BLING" (working title), finalmente no realizado.