It's a personal work to practice and learn a bit of ZBrush. I'm making my own version of the character from Marvel Comics. The hammer and some details on the belt are still missing.
When the high poly model is finished, I'll make the low poly model (in 3D Coat) to make the projections, and texturize in Substance Painter. My idea is to do all the work without 3D Studio Max and Photoshop.
Fifteen tires made for the game Gryp: Combat Racing. The work consisted in modeling with 3D Studio Max (with three levels of detail) and texturing with Substance Painter (textures of albedo, normal map, metallic and roughness).
Small work to "desoxidize me", modelling a character. Initial modelling with 3D Studio Max, and ZBrush for high-detail modelling and paint the texture.
A big quality jump with the Allosaurus I was made some years ago.