It's a personal work to practice and learn a bit of ZBrush. I'm making my own version of the character from Marvel Comics. The hammer and some details on the belt are still missing.
When the high poly model is finished, I'll make the low poly model (in 3D Coat) to make the projections, and texturize in Substance Painter. My idea is to do all the work without 3D Studio Max and Photoshop.